But the problem with Infinite is deeper and weirder than that, as it’s a game that’s actively trying to erase its predecessor.įrom minute one, Infinite treats the events of Halo 5: Guardians like some fever dream that we only vaguely remember or somehow aren’t supposed to talk about. It’s easy to want to compare it to Halo 3, another sequel in the series that was plagued by its own immense hype but also seemed too skittish to follow up on the ambitions of its predecessor. Which makes it all the more disappointing that in almost every other aspect the game represents a major regression for the Halo series. Even though the game features a rogue’s gallery of the same enemies that we’ve been gunning down for years in the Halo universe, there’s more thought and innovation required to figure out how to take them down, right down to the precise weapon that will get the job done. Indeed, 343 Industries’s Halo: Infinite is the one of the most versatile, tactical, and breathlessly frenetic FPS titles out there. It may have taken 20 years, but we have at least reached a point where the descriptor “combat evolved” is accurate for a Halo game.
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